Game Innovation Programme 2014
This project was made during the early 2014. Being the same as last years, this version was more highly optimised as no objects were destroyed. Instead of destroying all the objects, the the asteroids and bullets is moved to another place where it cannot be seen and repositioned back when it needs to be. The maximum number of asteroids that can be seen at one time is limited and thus removing the infinite instances of asteroids and bullets.
Overall, the game was very optimised with no lags at all in comparison to my previous go on this project. The source code for this project was very maintainable as the entire project was made with object oriented in mind. A very great improvement from last year.

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